![]() Obviously, all "anime" style class mods fail as a result. Accordingly, the first question I ask is "does this class fit with the original cast?" If a class mod doesn't have the "rough" and "heavily-stroked" artwork of the original cast, they're rejected. I strongly feel that fidelity to that style is crucial to creating cohesive parties. Darkest Dungeon is a heavily stylized game. The classes in this collection are ones that I think are most cohesive with the existing Darkest Dungeon aesthetic. I freely acknowledge that I am exceedingly particular about class mods. Class mods (and content related to specific classes like the class' trinkets and districts).Ĭlass selection is definitely the most carefully curated portion of my collection.Aesthetic improvement mods (sound and visual).Otherwise, I've placed mods within "logical" groupings, as follows (from top to bottom): In general, the load-order is arranged as required by the mod. I will make adjustments where appropriate. If you come across any obvious flaws in the ordering, please feel free to mention that in the comments below. I've had no issues with the arrangement thus far. The mods are in working load-order to the best of my knowledge. In some cases, the game may actually be harder due to the wider variety of challenging enemies and roaming bosses. powerful heroes, etc.), I opted not to include mods that simplify the challenge dramatically. Whilst some mods included within the collection may make the game easier (e.g. It's main goal is to preserve as much of the challenge of the base game as possible. As such, I recommend you use this collection for subsequent playthroughs rather than your first. This collection adds significant new content, in working load-order, to the game in the form of additional zones, monsters, and classes.
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